Classes, Inheritance, and Method Overriding
Classes and objects are essential components of object-oriented programming in Ruby. Classes serve as templates for objects, defining their attributes and behaviors, while objects are instances created based on these classes.
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Classes, Inheritance, and Method Overriding
Lesson 23
Understand how inheritance works in Ruby and learn how to override methods in subclasses.
Get Started 🍁Introduction to Object-Oriented Programming with Ruby
Welcome, aspiring programmers! Are you ready to dive into the exciting world of object-oriented programming with Ruby? In this course, we will explore the fundamental concepts of classes and objects, essential components of object-oriented programming.
In the video transcript provided, Alex Merced explains how classes and objects work in Ruby. Essentially, object-oriented programming is about creating templates for objects that can be reused and customized in your code. For example, if you were developing a video game about collecting dogs, you would define a class for "dog" with properties (such as name and age) and methods (like barking).
Throughout this course, we will delve into creating classes, defining properties and methods, utilizing setters and getters to control access to variables, and exploring inheritance to create new classes based on existing ones. By the end, you will understand how object-oriented programming can streamline your code, make it more modular, and enhance collaboration in team projects.
Are you ready to enhance your programming skills and take your Ruby knowledge to the next level? Join us on this journey into object-oriented programming with Ruby - where your code becomes more organized, efficient, and powerful. Let's get started!
Main Concepts of Object-Oriented Programming in Ruby
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Classes and Objects: In object-oriented programming, classes define templates for objects, which are instances of those classes with specific properties and behaviors. For example, in a video game, a class called "dog" would represent a dog object that can bark or have a name and age.
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Instance Variables: Properties of an object, such as a dog's name and age, are typically stored as instance variables within a class. In Ruby, instance variables are denoted with the
@
symbol, like@name
and@age
. -
Methods: Functions within a class, also known as methods, define the behaviors or actions that an object can perform. For instance, a
bark
method within thedog
class can make the dog object emit a sound like "woof." -
Initializer Function: In Ruby, the
initialize
function is used as a constructor to set initial values for instance variables when an object of a class is created. It runs automatically when a new object is initialized. -
Getter and Setter Methods: Getter methods retrieve the values of instance variables, while setter methods allow controlled modification of these values. They enable encapsulation and help in managing access to object properties.
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Inheritance: Classes can inherit properties and methods from other classes. In Ruby, a new class like
Terrier
can inherit from theDog
class, gaining all its functionalities while allowing customization or overriding specific behaviors if needed. -
Code Reusability: Object-oriented programming promotes code reusability through the creation of classes and inheritance. By defining common properties and behaviors in a base class and creating specialized classes through inheritance, developers can efficiently manage code complexity and reduce redundancies.
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Explicit Coding: Object-oriented programming encourages writing explicit and readable code by clearly defining classes, methods, and relationships between objects. Proper indentation and spacing further enhance code readability and maintainability.
Practical Applications of Object-Oriented Programming in Ruby
In this section, we will guide you through creating classes, objects, methods, and inheritance in Ruby. Follow the steps below to see how object-oriented programming can be applied in practice.
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Defining a Class and Creating an Object:
- To define a class in Ruby, use the
class
keyword followed by the class name (e.g.,class Dog
). - Inside the class, create an
initialize
method to set initial values for object properties. - Define methods within the class to perform actions (e.g.,
bark
method for a dog). - Use instance variables (
@
) to store object-specific data.
Try it out:
class Dog def initialize(name, age) @name = name @age = age end def bark puts "Woof!" end end sparky = Dog.new("Sparky", 3) sparky.bark
- To define a class in Ruby, use the
-
Creating Getter Methods:
- If you want to access object properties from outside the class, create getter methods.
- Getter methods allow you to retrieve the values of instance variables.
Try it out:
class Dog # Existing code... def name @name end def age @age end end puts sparky.name
-
Inheritance:
- In Ruby, you can create classes that inherit from other classes to reuse functionality and add new features.
- To inherit from a class, use the
<
symbol followed by the parent class name. - Overriding methods in the child class allows you to customize behavior.
Try it out:
class Terrier < Dog def bark puts "Ruff!" end end sparky = Terrier.new("Sparky", 3) sparky.bark
By following these steps, you can begin to explore the power of object-oriented programming in Ruby. Experiment with creating different classes, defining methods, and using inheritance to build more complex and reusable code structures. Happy coding!
Test your Knowledge
If a child class overrides a method from the parent class, what happens when the method is called on an instance of the child class?
If a child class overrides a method from the parent class, what happens when the method is called on an instance of the child class?
Advanced Insights into Object-Oriented Programming in Ruby
In object-oriented programming, understanding classes and objects is crucial for structuring your code effectively. Classes act as templates for creating objects that possess specific properties and behaviors. By defining classes, you can easily create multiple instances of objects without redundant code.
Tips for Class Definition:
- Capitalize class names for convention.
- Use an
initialize
function as a constructor. - Instance variables are unique to each object instance.
- Define methods or functions within the class.
Exploring Inheritance:
Inheritance allows you to create new classes that inherit properties and behaviors from a parent class. This enables you to modify or add new features while maintaining existing functionalities. Overriding functions in inherited classes can customize behaviors based on specific requirements.
Benefits of Setter and Getter Functions:
Getter functions retrieve the values of instance variables, while setter functions modify them. Controlling access to variables through these functions ensures data integrity and enables validation for input values. This level of control enhances the flexibility and security of your code.
Application in Game Development:
Object-oriented programming is widely used in game development to represent various game elements efficiently. By creating classes for game entities like characters or enemies, developers can streamline game logic and easily generate new instances with predefined attributes.
Curiosity Question:
How can you leverage inheritance in Ruby to create specialized classes for specific functionalities while maintaining code reusability?
By mastering object-oriented programming concepts in Ruby, you can enhance your coding skills and tackle more complex projects with confidence. Experiment with creating classes, exploring inheritance, and utilizing setter and getter functions to create robust and scalable applications.
Ready to dive deeper into Ruby programming? Research advanced methods, frameworks like Ruby on Rails, and practice implementing complex class structures to elevate your coding proficiency. Congratulations on graduating to the next level of your programming journey!
Remember, thoughtful and deliberate programming leads to more concise, readable, and maintainable code. Embrace good coding practices, utilize indentation for clarity, and continue expanding your knowledge to excel in the world of software development. Happy coding!.
Additional Resources for Object-Oriented Programming in Ruby
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Ruby Documentation: Explore the official documentation for Ruby to gain a deeper understanding of classes, objects, and inheritance.
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Object-Oriented Programming in Ruby: This tutorial provides a comprehensive overview of object-oriented programming concepts in Ruby.
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Ruby on Rails: Dive into Ruby on Rails, a popular web application framework built on Ruby, to expand your programming skills and knowledge.
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Ruby Classes and Objects: Read this article to enhance your understanding of how classes and objects work in Ruby.
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Introduction to Object-Oriented Programming: Brush up on the fundamentals of object-oriented programming to strengthen your programming skills.
Explore these resources to deepen your understanding of object-oriented programming in Ruby and take your programming skills to the next level! Happy coding! 🚀👩💻👨💻
Practice
Task: Create a Vehicle class with a start method.
Task: Create a Truck class that inherits from Vehicle and overrides the start method to print 'Truck started'.